Bal'Bo XIII "The Scrap Yard"

Bal'Bo XIII "The Scrap Yard"

Postby Wayward » Mon Nov 09, 2009 3:29 pm

Bal'Bo XIII is a world witch gained from reaver attacks. Ships of all kinds were scattered across her scared surface. Though most were converted into small towns. Cruisers that had fallen in a fight with reavers were soon striped of there power cores an armaments. Thus this rim world soon became heavily fortified but not under controll of the Aliance. However ships continued to pile up. They cluttered the surface and the surounding space of the planet adding difaculty to any real attack.

If you are trying to get your start out in tthe rim worlds Bal'Bo XIII is where you have to be. Following the doctrin, "A ship will help you find a job. A gun will help you keep it." Though ships may be easy to come by. Esential parts an weapnry not so much.

There are three zones to note on this world. Each one of these zones have their own binefit.

First and formost is the Floating scrap yard. This consist of untouched wrecks in orbit of the planet. Though some of the mearchants did manage to loot a few parts of importance rendering some ships useless.

Next is the salvage yards of the surface world. You won't have much luck here as most have been picked clean though you may find basic scrap metal needed to patch hull.

Last is Sigma town where every one is looking for deal, and thee shop owners are milking them for everything they can. Sigma town holds all nesecery parts and equipment to make those scrap heaps space worthy.

[ok that is the best i can do for a starter world. Feel free to send me revisions if you don't like it... well i didn't see anyone else posting anything.

ps: i did this from my dsi :p]
Wayward
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